The Time Distribution of Events in the NBA
In my quest to create a realistic simulation of the NBA, I’ve come to the point in which I need to answer an important question: how long does it take for an event to occur after the start of a play? We don’t actually have to care about the time distribution of events to simulate […]
Practical Unit vs. Unit Efficiency Ratings
In my last post I looked at theoretical unit vs. unit efficiency ratings. Now I will take a more practical look at calculating these ratings. In the theoretical case we made the assumption that we could know for sure a 5-player unit’s shot distribution, 2pt and 3pt shooting percentages, and turnover and rebounding rates. Clearly, […]
Theoretical Unit vs. Unit Efficiency Ratings
So lets say you visit your local magic shop and find a device that will magically give you the true probabilities associated with a 5-player unit’s offensive and defensive performance. You know, the important probabilities associated with things like offensive and defensive field goal percentages, rebounding percentages, and turnover rates. As cool as it is […]